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Document Info
Category: Modding
Updated: Jul 20, 2025
Tags: panels destination number

This article will help you understand how to create custom destination panels and vehicle numbers for Singleplayer and SCS Convoy.


Blender, SCS Tools, image editor and general game modding workflow knowledge is required. It is recommended to have the miniconsole enabled in-game. How to enable the console -> https://forum.scssoft.com/viewtopic.php?f=11&t=61852

The SDK package for each of our vehicles contains various files that aim to make it easier to modify the basic appearance. You may also notice that not all files are the same across the vehicles. The reason is quite simple actually - each vehicle has been done a bit differently and the newer the vehicle, the better it leverages the knowledge obtained building previous ones.

Mods downloaded from Steam Workshop are stored in your Steam installation. Subscribe to one of the bus mods on the Workshop, and once it's finished downloading, go to: Steam\steamapps\workshop\content\227300 (227300 is ETS2's game ID) Inside, there will be one folder for every mod you're subscribed to, named after each mod's ID number.

To make a custom destination panel

Simply import the panel itself from the Steam Workshop archive:

  • Solaris Urbino (ID 1893063436): vehicle\truck\solaris_urbino_bvg\panely
  • Iveco Evadys (ID 1986485167): vehicle\truck\iveco_evadys\panely
  • Karosa 95X (ID 2059274297): vehicle\truck\karosa_bc95x\buse
  • Bolloré Bluebus (ID 2411589278): vehicle\truck\bluebus\panely_out

Link your texture in the material properties, rename the root and select the correct folder for export. Please use your custom folder setup, do not export to the folders listed above. Create your definition file, export and pack the mod. Enable it in the Mod Manager and enjoy your custom panels.

To make custom vehicle numbers

Please note that Iveco Evadys has no vehicle numbers provided by DBus World, but has locator support.

Simply import both the body and the number positions from the Steam Workshop archive:

  • Solaris Urbino (ID 1893063436): vehicle\truck\solaris_urbino_bvg\ext
  • Iveco Evadys (ID 1986485167): vehicle\truck\iveco_evadys\ext
  • Karosa 95X (ID 2059274297): vehicle\truck\karosa_bc95x\ext
  • Bolloré Bluebus (ID 2411589278): vehicle\truck\bluebus\ext

Vehicle number position location:

  • DBus Shared Assets (ID 2059298298): vehicle\truck\dbus_shared\evidencni_cisla

Rename the root that contains the individual positions and align it with the body of the vehicle (in metric units):

  • Solaris Urbino (XYZ Euler): 1.20675, 5.42465, 76.0001
  • Iveco Evadys (XYZ Euler): 0.681363, 6.01561, 1.57472
  • Karosa 95X (XYZ Euler): -0.49262, 5.01842, 1.30385
  • Bolloré Bluebus (XYZ Euler): 0.912338, 5.86102, 0.885487

Adjust the position of the individual slots to fit your need, rename the root and select the correct folder for export. Please use your custom folder setup, do not export to the folders listed above. Create your definition file, export and pack the mod.. If you want, you can create your own numbers which are of the accessory_hookup_data type. Please create your own hookup files, do not overwrite the ones DBus provides. Enable your mod in the Mod Manager and enjoy your custom vehicle numbers.